(You basically build an indoor greenhouse). Sun lamps will explode if they get rained on. It eats up a good amount of power, but its worth it. Usually it ends up being a 7x7 room with the corners not being hit by the sun lamp. I do this on all games now, because the sun lamp lights 24/7, so your food is constantly growing, even at night. Depending on environment, build heaters/AC. Build walls around it and a door to enter it.ĥ. Click the sun lamp and then click "Create growing zone" This will create a growing zone around the sun lamp.Ĥ. Why does a year last 60 days but my guy has been sick for nearly 30? The durations of most stuff in this game are ridiculous. Have something more dynamic then "stay inside and fast forward for a year". It's completely ridiculous a lot of these disasters need work. What kind of fun do you have in this game locking all your guys inside for MONTHS? I already have 3 colonists with muscle parasites that have been using medicine and being useless for at least a month. "It's not that bad, just stay in doors for a few months" Right because that sounds wonderful. Solar eclipses I will admit are annoying and solar flares need to go permanently, due to the fact that it completely kills your hydroponics. The only issue occurs when you have grazing animals without an indoor pasture. It's actually quite useful, as combined with rain it can clear the map of debris and provide a huge performance boost to late game colonies. Indoor Hydroponics? Large scale freezers? Recovery of nutritous material from poor suckers unfriednly visitors? There's tons of ways to survive toxic fallout, it's by no means a bad thing, just stay indoors for a few months. It lasts way to long and the effects f up your map entirely. Then we have toxic fallout that kills everything and makes it impossible for your colonists to be outside for anything without falling over from fallout poisoning. Originally posted by Phienyx:Ok, its bad enough there are things like eclipses that occur way too often and last way too long.
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